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Amanda Glass is a young woman working as a chef at a restaurant. After a freak accident, however, she begins to feel weird. Little does she know what she had just begun...

Desolate Drive is a FNAF fan-game made in three weeks by me (half of that time was spent on the multiplayer mode). You drive a car across a bridge, while fending off several hallucinations through various means such as a flashlight, a horn, or your windows. Speed as well as nerve control is a requirement if you wish to get through this night alive.

As a warning, this game is hard. The main nights are moderately difficult, and the extra modes are built to be extremely unforgiving and punishing. If this is your first time playing FNAF, I recommend getting some experience with an easier FNAF game before trying this one.

There are three ways you can play:

  • Normal Mode - Follow Amanda's story through the week as she struggles to survive against the monsters created by her own mind, slowly being driven to insanity as she fights back with everything she's got.
  • Hard Mode - A remix of the campaign with a new ending. There's a new mechanic, power is much tighter, and enemies gain new gimmicks and enhanced speed, making them a challenge to repel. Can you reach Saturday?
  • Custom Night - Create your own night, changing the length of the road and how hard each enemy is. There are multiple custom nights, each with a slight gimmick on the main night formula. The max modes include 9/20 and True Terror.
    • 9/20 - Every enemy is set to 20 difficulty, and you have to drive a pretty far distance.  This night isn't too difficult (from speculation, I myself haven't completed it yet). Nerve control is required, and speed is recommended.
    • True Terror - Desolate Drive's true max mode. Every enemy is cranked up to 20, they gain their extra abilities from Hard Mode, and the new mechanic from Hard Mode is also in play. Furthermore, power is very tight. As of right now, I believe that this mode is actually impossible to complete. If anyone wishes to give it a shot, be my guest. Extreme speed, planning, and nerve control is an absolute must.

The images for each enemy were not made by me. I programmed the game and composed the music in Bandlab.

Good luck and have fun.

Side-note: There are plans to add multiplayer where you and a partner team up to deal with the anomalies together, sharing rolls and coordinating tasks. That hasn't bee implemented yet because multiplayer is apparently very painful to code.

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Click download now to get access to the following files:

Desolate Drive.zip 462 MB

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